===== List of events ===== ==== change_location:start ==== Moving to a new location. The old location has disappeared, the new one hasn't shown yet. Parameters: * new_location - Place - New location * old_location - Place - Old location ==== change_location ==== Moving to a new location. The new location is already on the screen. Parameters: * new_location - Place - New location * old_location - Place - Old location ==== game_start ==== The start of a new game. ==== game_loaded ==== Loading the game from a save. ==== open_inventory ==== Opening inventory. Parameters: * first_inventory - Inventory - MC's inventory. * second_inventory - Inventory - Inventory of the second character if it is an exchange or trade. Can be ''False'' if the player just opened his inventory. * is_trade - Boolean - ''True'' if it is an exchange and not a trade. ==== close_inventory ==== Closing inventory. Parameters: * first_inventory - Inventory - MC's Inventory. * second_inventory - Inventory - Second character's Inventory if this is an exchange or trade. Can be ''False'' if the player just opened his inventory. * is_trade - Boolean - ''True'' if this is an exchange and not a trade. ==== shop_transaction ==== Transfers or sells an item from one inventory to another. Parameters: * buyer - Inventory - buyer's inventory. * seller - Inventory - Seller's Inventory. * item - Item - Item. ==== location_click ==== Clicks an interactive item/building/arrow on the map. Parameters: * item - ClickableItem - The item you clicked on. ==== mod_enable ==== The mod is on. Parameters: * id - string - id of the mod. ==== mod_disable ==== Mod is disabled. Parameters: * id - string - mod id. ==== show ==== Show image on screen. Parameters: * name - string tuple - name of the image. ==== time_update ==== Change of time of day. Parameters: * is_morning - Boolean - ''True'' if it is day. * is_evening - Boolean - "True" if it is evening.