====== Arena. Business Idea ====== This is a walkthrough for the [[walkthrough:tenten#kidnapping|TenTen]] branch. After choosing this option, go to the Hokage to discuss the plan. Orochimaru is already there. Discuss the current situation with them and then go home. Sleep at home and the next day, go to Orochimaru to get the pills. Then go to the arena and tell them the idea. They ask to find an ally for the fights. Go to Irene at Tatsubaki's office to spend the evening at the restaurant. Your choice of order will affect your relationship points with Irene. These points will be used in the finale of this branch. * Marbled beef steak and semi-sweet red wine - **+15 points**. * Salmon steak and white sparkling wine - **+20 points**. * Chicken steak and dry white wine - **+25 points**. * Lamb steak marinated in pink semi-sweet wine - **+10 points**. It turns out that Irene is also performing at the Arena and offers to be our ally. The next day we go to the arena and tell her we've found an ally. The battles will start in 3 days. Wait 3 days. ===== Battles ===== ==== First Battle ==== Go to Tatsubaki's office to get Irene, then go to the arena and fight. ==== Second fight ==== Repeat the same. ==== Third fight ==== After the fight go with Irene to the restaurant. You get points for choosing the music: * Rock ballad - **+10 points**. * Saxophone - **+25 points**. * Japanese national instruments - **+15 points**. * Something light and relaxing - **+20 points**. ==== Fourth Battle ==== After the fight, Irene will kiss us and we'll be given the choice of "Will you be my girlfriend now?" or "I think you're rushing things". This choice only affects the dialogue at the end of the branch. ==== Fifth Fight ==== After the fight, we are thrown into prison and Irene talks about her past. Answer options: * It doesn't matter when you leave the Dark Path, as long as you leave - **+25 points**. * I didn't expect you to say that. You're not as good a person as I thought. * Well, it could have been worse. Look on the bright side - **+20 points**. * If you're helping people now, you're not the cold bitch you used to be. ==== Sixth Fight ==== After the fight, you can summon Irene and play the Ointment mini-game. This will give you another **+20 points**. ==== Seventh Battle ==== Before the final battle, we go to Irene's office and she asks about her relationship with Ten-Ten. * No, come on, she's just someone I care about. My girlfriend is **5 points**. * No, no, it's just that Karin asked me to help her - **10 points**. * Yes, but I love you more **+20 points**. * Yes, but I can't choose between you two - **+25 points** ===== Event Endings ===== The day after the final battle we go to Tatsubaki's office, Irene is already waiting outside. The ending depends on your score. ==== Harem ==== Conditions: **120 points** or more Irene agrees to be the girl with Ten-Ten. Office pranks with Irene are opened. ==== Solo ==== Conditions: **70 points** or more Irene agrees to be a girl, but only if we dump Ten-Ten. You can choose who you want to stay with, Irene or Ten-Ten. At the moment, it's better to choose Irene, as there's no content with Ten-Ten after going through this branch. Choosing Irene will unlock the Office Pranks. ==== Farewell ==== Conditions: Less than **70 points**. Irene decides to part with us.